Showing posts with label modifier plugin. Show all posts
Showing posts with label modifier plugin. Show all posts

Morph ToolKit

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Morph ToolKit



Description
Morph Toolkit is a series of very handy tools that are designed to help you while creating morph targets and morph animation. The tools inside of Morph ToolKit does not rely on any morphing systems, so you can use them with the build-in Morpher, Morph-O-Matic or any other morphing systems.
Morph ToolKit has been designed as a series of tools to assist modelers and technical directors in creating morph targets in a production environment.

Our users are claiming that Morph ToolKit can shave off more than 45 % of the time it used to take to create morph targets !!!

The plugins include in Morph ToolKit are :


Attach-O-Matic, a new compound object type, let you attach objects together but it still gives you access to the modifier stack of each attached objects, this way you can always access all your parameters.

Copy-O-Matic, a powerful tool, let you copy vertex selections and positions, from object to other objects, and let you also do a mirror copy of them, which is very handy while doing morph targets, so you can simply now do morph on only one half of your models, and Copy-O-Matic will do the rest.

Link-O-Matic, a new type of constraints, let you link object to vertices of others objects. You can for example use Link-O-Matic to link teeth to the chin, this way you won’t have to include teeth in your morphs, and when the jaw will open, the teeth will automatically follow.


Features:

Non-Linear Stacking, finally a way to do multi-stack branching !
Most modelers like to build the head separated from the body and then attach them together, now you can keep the stack of each objects once you attached them together. You can for example go back their individual UVW modifiers for final tweaking, or go back to their morph modifiers, which will allows you now to have morph targets for the head object and for the body object.

Copy/paste vertex selections and positions, when creating morph targets, don’t you find it boring to reproduce on the other side of a head an emotion that took you so long to get right ? now you can simply copy / paste opposite the vertices you want from one side to another.

Link to vertices , why should the teeth or eyelids be included in your head’s morph targets ? Now you can focus on the head and simply link the teeth, the eyelids, or even more to the vertices you want them to follow.

More detail : Di-O-Matic

RPC

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RPC (Rich Photorealistic Content)

Wow your Clients!
Impress them with high quality images. Set your project apart from the rest!

Fast
RPC files cut the polygon count! RPC file format means faster render times and smaller file size.

Mass Edit and Mass Populate
Place Hundreds of RPCs within a scene - perfect for parking lots, filling stadiums and arenas, or a tree-filled scene!

Ease of Use
ArchVision Content Manager (ACM) enables you to improve your workflow.

Content and Tools for Every Project
Wide selection of libraries featuring People, Trees, Objects and Cars!

View Flash Demo

NEW! Build Your
Own Custom Library!

click here for details

Homepage : http://www.archvision.com/

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Ghost Trails

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ghosttrails

max4 download



& Max 7, 8, and 9!

Version 3.09!* Now with particle support! and Max9 Support!

*as featured in the Discreet Resource Guide

Ghost Trails is a modifier plugin that makes it easy to create a trail behind a moving object. Now with Particle support!

It can be used to create such effects as:

  • Skid marks and tire tracks;

  • Trails from swords and other weapons like in console games;

  • Trails from particles or meteors;

  • Snail and blob trails;

  • Matrix like Bullet Trails.

An example particle use video can be downloaded from

A general example video can be downloaded from

(To download DivX codec click here)

Help and tutorial files (also included in the main package download) are also available to download from

Ghost Trails is not freeware, there is small cost of $99 payable for full functionality and/or commercial use - your support is greatly appreciated. Thank you.

* upgrades are free for any bug fixes that are made

[Above images curtesy of Ben Richards and Steve Green]

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