Showing posts with label materials and textures. Show all posts
Showing posts with label materials and textures. Show all posts

Liquid+

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Liquid+ Updated Version 1.34 Released!

sampleLiquid+ is the advanced NPR (Non Photo Realistic) renderer plug-in that lets 3D artists truly realize the blotted-style or soft-style fascinating rendering images on 3DCG.

You can create the perfect aesthetic rendering expressions by your own brush patterns with abundant settings or combining with Pencil+.

Liquid+ is compatible with the scan line rendering of 3ds Max, so it is possible to apply to the specific object in your scene.

Creates delicate textures

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Liquid+ provides radically new velvety expressions you have never visualized – ink is blotted, blurred and streamed from the 3ds Max Object.

Liquid+ functions, as the Pencil+ does, to animate strokes of moving objects, detecting how those objects move.

Produces color bleeding

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Liquid+ enables 3D objects to be bled in water color. The color bleeding, created by ink spread and color mix, produces delicate object surfaces as what you often see in water color paintings.

Widths and bleeding speed of object border lines are available to control, so that high leveled production can be easily created.

For hand-painting-like images, detail ink specification, related to ink bleeding, color mixing, white clearance and color irregularities, are allowed to be decided.

sample sample sample sample sample
Normal Bleeding Bleeding+Border No color mixed Color mixed

Composed of two plug-ins

sample Liquid+ has composed of two plug-ins, Liquid+ Material (for color and texture control) and Liquid+ Line (for border control), as Pencil+ has.

Liquid+ Material Plug-in

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The 3ds Max material editor handles the Liquid+ Material plug-in. Setting variations help to create a variety of stroke expressions.

For more challenges, the Pencil+ will be an alternative. The Pencil+ draws strokes, and controls shade of objects produced by the Liquid+.

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Brash settings

Liquid+ draws strokes using the brash editor. Image files are also available for using as brash patterns.


sample sample sample sample sample
Normal Interval Cycle Alpha reduction Size reduction

Several stroke settings, for intervals, cycles, alpha reduction and size reduction, are available.

Liquid+ Line Plug-in

sampleLiquid+ Line renders object outlines two-dimensional arranges.

The line plug-in changes line widths (Distortion) and bleeds the lines, so that hand-drawing-li

ke images are possible








More detail : Liquid+

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NodeJoe

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Public Beta 0.8

NodeJoe is a schematic material editor realized as a plugin for 3dsmax™ that allows you a quick, clear and easy way of working with textures and materials. It uses the 3dsmax™ internal data structures to provide compatibility with all the materials and textures that work with 3dsmax™.

The plugin provides an intuitive, clearly arranged graphical user interface to create, analyse and modify materials and textures within 3dsmax™. The working area is zoomable and draggable, presenting an interactive preview of materials, including all submaterials and subtextures, as well as showing their dependencies between each other. You can create connections between different materials by "drawing" directly on to the surface. The integrated automatic layout provides a clearly aligned diagram - at your fingertips. Nodejoe will give you a clear overview of the relationship between existing materials within the current scene.

NodeJoe was developed by designers for designers. It provides the functionality that we have always missed during our daily working with the materials inside 3dsmax™. NodeJoe has grown up - after a long period of developement and internal beta-testing - into a product that will leave its beta-phase in a few weeks.

Currently NodeJoe cannot be purchased.

But if you want to get an idea of NodeJoe, you can download the current beta-version (0.85) for free. And don't forget to take a look at the official feature-list for the release version.
Comments by other users, known bugs, feature requests and further information can all be found at the public forum.

Even in its current state NodeJoe is a tool that we as developers would not want to be without. Give it a try!

About the Author:

Roman Wölker
Dipl. Des(FH), Dipl Inf(FH)
Auf dem Kreuz 56
86152 Augsburg
GERMANY
madroman@nodejoe.net

Ulrich Haberl
Dipl Inf(FH), Dipl. Des(FH)
Lauterlech 36
86152 Augsburg
GERMANY

+49 (0) 821 - 50 83 148
watzlaff@nodejoe.net

Homepage : http://www.nodejoe.com/index_en.php

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