NodeJoe


Public Beta 0.8

NodeJoe is a schematic material editor realized as a plugin for 3dsmax™ that allows you a quick, clear and easy way of working with textures and materials. It uses the 3dsmax™ internal data structures to provide compatibility with all the materials and textures that work with 3dsmax™.

The plugin provides an intuitive, clearly arranged graphical user interface to create, analyse and modify materials and textures within 3dsmax™. The working area is zoomable and draggable, presenting an interactive preview of materials, including all submaterials and subtextures, as well as showing their dependencies between each other. You can create connections between different materials by "drawing" directly on to the surface. The integrated automatic layout provides a clearly aligned diagram - at your fingertips. Nodejoe will give you a clear overview of the relationship between existing materials within the current scene.

NodeJoe was developed by designers for designers. It provides the functionality that we have always missed during our daily working with the materials inside 3dsmax™. NodeJoe has grown up - after a long period of developement and internal beta-testing - into a product that will leave its beta-phase in a few weeks.

Currently NodeJoe cannot be purchased.

But if you want to get an idea of NodeJoe, you can download the current beta-version (0.85) for free. And don't forget to take a look at the official feature-list for the release version.
Comments by other users, known bugs, feature requests and further information can all be found at the public forum.

Even in its current state NodeJoe is a tool that we as developers would not want to be without. Give it a try!

About the Author:

Roman Wölker
Dipl. Des(FH), Dipl Inf(FH)
Auf dem Kreuz 56
86152 Augsburg
GERMANY
madroman@nodejoe.net

Ulrich Haberl
Dipl Inf(FH), Dipl. Des(FH)
Lauterlech 36
86152 Augsburg
GERMANY

+49 (0) 821 - 50 83 148
watzlaff@nodejoe.net

Homepage : http://www.nodejoe.com/index_en.php

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