Showing posts with label render engine. Show all posts
Showing posts with label render engine. Show all posts

BlueCherry v1.5 for 3dsMax Plugin

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BlueCherry v1.5 for 3dsMax Plugin



Applications : Windows : English

Product Overview
The purpose of BlueCherry is to bring you closer to the power of mental ray for 3dsMax 8+ by automating many of the tedious or confusing tasks of setting up renders. This includes features such as Ambient Occlusion, Final Gather, Global Illumination, and HDRI lighting. By making these features automatic, your renders will gain a sharper clarity that typically could only come from a deep understanding of mental ray.

BlueCherry Key Features:
- Intuitive and clear interface
- Easy-Access help pages for every feature
- Instant results
- Fast, easy installation
- Extensive documentation
- Incredible Value

Create stunning lighting setups using the five HDRI maps included with BlueCherry in seconds. On-board help pages are designed to give you instant assistance with each feature. Every BlueCherry effect is implemented instantly- and can add robustness and speed to any project. Included with purchase is an illustrated guide to the mental ray renderer with over 60 pages of tips, tricks, and descriptions to help you master rendering with mental ray.

The interface is clear and intuitive. The goal is to be easier to use than mental ray. There’re on-board help pages designed to give you instant assistance with each feature. Each BlueCherry effect gives you instant gratification. All you have to do is click ‘enable’. Installation is in just one installer- just point it at your /3dsMax8/ root directory and your ready to roll. There’s a 64-page help file documenting not only BlueCherry’s features- but also mental ray. Learning how mental ray works is the purpose of this plug-in.

List of changes to v1.5
- Starting GI Custom Decay would snap the slider to 0.
- The GI slider was too sensitive. It is now more forgiving.
- Safe Photons would cause crashes in some cases.
- Starting caustics after GI caused the Custom Decay Slider to reset.
- Restarting GI would not re-analyze the size of the world, causing miscalculation in some cases. This is no longer the case.
- Lights are now deselected on render, speeding things up.
- Render callbacks have been streamlined.
The render preview button is now even faster.
- BlueCherry used to crash if it detected biped objects. This has been fixed

System Requirements:
- Microsoft Windows XP, 2000, or Vista Recommended
- Autodesk 3dsMax versions 8 or 9
- Intel Pentium 4 or AMD Athlon Processor Recommended
- 25MB Disk Space

More detail : www.3dtotal.com

LightRigger

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F-4B Phantom Model by Mesh Factory© www.meshfactory.com

LightRigger is shareware program created using the "Maxscript" scripting language within Autodesk 3ds max.

The LightRigger script runs inside 3ds max 3-9 and provides a draft-quality, global illumination lighting system for the default scanline renderer. Unlike full-featured global illumination renderers, LightRigger uses standard 3ds max lights and components to simulate only the diffuse interreflection component of global illumination.

LightRigger's main advantage is speed, both in setup and rendering. The core principle on which it's founded is the well known "old-school" approach of using a light dome or rig, but LightRigger takes it much, much further. Using a little-known behavior of the default scanline renderer, LightRigger is able to convert Light Rigs into Shadow Rigs, which add shadows but no light at all to the scene. This is what allows multiple Rigs to work together in the same scene....something that is impossible using any other available light dome script.

LightRigger is also unique in that objects illuminated with its Rigs are able to move and animate freely, rather than be restricted to the scope of a single, large light dome. The amount of control in the LightRigger system is unmatched, allowing you to focus on your scene instead of continually managing a loose group of lights.

The best way to understand LightRigger is to see it in action. Click on the Demo Video link to see a few viewport screenshots and a narrated demonstration.

Homepage : http://www.terratools.com


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BIGrender

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BIGrender

License Commercial
Demo YES
OS Windows
Languages English

Have you ever tryed to render a huge image (more than 3000x3000) ???

The result is unpredictible - most of time the computer crashes because of the amount of memory needed to store the resulting image.

Whith this plugin you can render 'infinite-sized' pictures - because you can divide the render into small pieces - and then join it with any graphics app (i.e. Photoshop).

An intuitive GUI will guide you over the options of this piece of software.


BIGrender is a 3dsMAX plugin for rendering huge pictures (more than 6000x6000 pixels).

Overcomes 3DS rendering memory limitation with an EASY graphic user interface.

Compatible and transparent integration with 3dsMAX v.3 to v.9 and 3dsVIZ.

Download demo and try it for FREE


FEATURES

  • Overcomes 3dsMAX or VIZ memory limit for HUGE renders.
  • Simple integration into 3dsMAX or VIZ interface.
  • Allows full image, unique piece or selected regions rendering.
  • Works with most popular render solutions (Mental Ray, VRay, BRAZIL, Scanline).
  • Outputs JPEG, TGA (with alpha) and BMP images.
  • Easy step by step interface.

REQUIREMENTS

  • 3dsMAX (from 3.5 to 9) or 3dsViz.
  • 512 MB of RAM (less than necessary for ordinary render).
  • 256KB of Hard Disk Space (for the plugin).
Homepage : http://bigrender.jimdo.com

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VRay Batch Render

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VRay Batch Render is a powerful batch rendering tool for VR renderer for image rendering and animation rendering which operates in an unattended and fully automatic manner.


As we know,Rendering by VRay is fairly time consuming. Besides, it requires saving the irradiance map for the thumbnail image before rendering. This is a troublesome procedure made up of separate steps. Now the VRay Batch Render merges these two steps to be completed together automatically. It's very convenient and saves you a lot of time.


It integrates previously manual, unnecessary and complicated rendering-related functions to be performed by the computer automatically, in turn a major improvement in productivity.



Generates the final image after rendering the irradiance map and the light cache of the VR thumbnail image automatically (it is not necessary to load the vrmap and vrlmap file manually)

Supports batch multi-file rendering.
Supports batch multi-camera rendering.
Can batch generate file paths in the file list with one keystroke.
Auto shutdown computer after rendering .
Can produce 2 channels automatically for easier Photoshop reference .

To learn more features,please download video tours here .

Version Requirements:
VRay versions : 1.09 ,1.4x ,1.5 RC x
3dsmax versions : 6.x,7.x,8.x,9.x
Support for VRay Batch Render
Know More: Frequently Asked Questions
Tutorial: How to use VRay Batch Render(vedeo tours)
Contact:
support@3ddragon.com

fryrender

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what is fryrender?

fryrender is the unbiased spectral renderer developed by Feversoft.

All the elements involved in the render (materials, lights, cameras, ...) are based on physically accurate models up to the point that when you hit render a simulation of the real behavior of light happens inside.

This not only leads to the finest quality true-to-life renditions, but also makes the engine very easy to use. Things just look the way they have to once your scene is set up.

Moreover, fryrender is the first engine of its kind capable of transforming scenes into a format that can be navigated in real-time with the aid of our Virtual Reality engine Random Control 4.

BusyRay

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The purpose of the project is to develop global illumination renderer that is automatic, fast, and accurate.



BusyRay is renderer for busy people.

There is just one physically accurate solution possible per scene. Just press 'Render' and see how it looks like. No parameters tuning is needed.

« It is really that simple!



Global Illumination yes
Per-pixel accuracy estimation yes
Textures yes
Specular reflection yes
Fresnel reflection yes
Glossy reflection yes
Texture background yes
Bump mapping yes
Area shadows yes
Self-illuminati
on yes
Skylight yes
High Dynamic Range channel output yes
Alpha channel yes
Editing of tone mapping parameters yes
High quality antialiasing yes
Particle systems no
Depth of field no
Illumination by environment map no
Splines rendering no
Caustics no
Refraction no
IES light sources no

Installation instructions :

To install BusyRay on your computer,
download busyray.dlr and save it to "plugins"
subfolder of 3DS MAX.

After 3DS MAX is restarted, you should see a new
renderer available in the 3DS MAX renderer selection panel.


Files :


BusyRay 1.3.11

FAQ (what is supported) read
Free version for 3DS MAX 6.0 and 7.0 download
Free version for 3DS MAX 8.0 download
Commercial version

go to buy page




















Home page : http://www.busyray.com/index.html
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