Perlin Noise Texture Plugin

Procedural texture map plugin based on flask making use of Ken Perlin's well known noise function. Although noise textures are already included in 3ds Max and Maya, this plugin extends the present algorithms with a simple to use, but extremely powerful and popular noise function.
Perlin noise is a function that has a pseudo-random appearance with values changing smoothly from one point to another. It can be used to create a great variety of procedural textures to increase the appearance of realism in computer graphics. For more information on Perlin noise, take a look at the wikipedia article.

Download:
3ds Max 9 version (32bit and 64bit)

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