Holomatix Rendition is designed to raytrace mental ray scenes up to 10 times faster to full production quality. Holomatix Rendition has the ability to perform interactive updates - you can move the camera and see your raytraced scene change in real time. Rendition supports mental ray, Maya, 3ds Max and XSI shaders and renders directly from Maya and 3ds Max using the supplied Plug-In, or from .mi files which can be exported from Maya, 3ds max and XSI.
Rendition currently supports scenes using any combination of Maya, 3ds Max, XSI and mental ray shaders. Key supported features include:
- Maya 6, 7, 8, 8.5 and 2008 Shaders
- 3ds Max 9 and 2008 Shaders
- XSI 6.0 and 6.5 Shaders
- Mental Ray Shaders
- 3rd party mental ray shaders (Recompiling not required: supports native mr dll and so files)
- Global Illumination, Photon Mapping, Caustics, Final Gathering
- Depth of Field and Motion Blur
- Sub-surface scattering (SSS)
- Volumetric Particles
- Polygonal Geometry, NURBS Geometry and Subdivision Surfaces
- mr Surface Approximation Nodes
- Displacement mapping on NURBS surfaces (on subdiv and polygonal geometry under development)
- mr Architectural material and mr Physical Sky/Sun
- Maya Ocean/Fluids
- Material, Texture, Environment, Shadow, Lens, Volume, Photon, State and Light Shaders
- Hair and contour shaders under development
- Area lights, Directional lights, Point lights, Spot lights, Ambient light (Geometric lights and light profiles under development)
- High dynamic range images/textures
(HDR, EXR, TIFF) - Elliptic texture filtering
- 8bit, 16bit and 32bit output channels
- Z Depth, Motion Vector, Normal Vector and RGBA Output Channels
- Supported image formats: JPG, TIFF, IFF, BMP, PNG, TGA, GIF, PIC, HDR, EXR
- Sampling Distribution and Heat Map Diagnostics
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