Texture Layers 2 is the latest incarnation of Mankua’s production-prov
en, advanced mapping and texturing system for 3ds Max and Autodesk VIZ users. With Texture Layer 2, you can create and animate all of your mapping channels within a single modifier, applying different mapping styles to parts of the same object in just minutes. It’s like having a modifier stack within a single modifier! The product offers advanced mapping tools unlike anything else available for 3ds Max including Spline Mapping, Free Form Deformation, UVW Frame and a much needed Pelt system to give you the ultimate power to apply maps to your most detailed models. Texture Layers 2 also includes its own Sub-Object selection mode so you can choose parts of your model on the fly, while allowing you to read in saved selection sets from elsewhere in the Modifier stack. You can quickly copy, paste, save and load mapping channels within the same modifier, or from one modifier to another to suit your needs. You don’t even need to use Multi/SubObject Material IDs when you assign your materials. After application, you can blend all or parts of the material into other layered materials to control how the final material is displayed. For all of you who’ve been looking for more sophisticated ways of mapping your objects inside of 3ds Max, check out Texture Layers 2 today. Just look at the features:
- Completely re-designed UI makes creating and managing multiple texturing layers simple
- Fully compatible with Editable Mesh, Poly and Patch
- New UVViewport allows users to see their maps in UV Space within a special window
- The product comes with two special map types designed to allow mapping layers to blend seamlessly together
- Transfer and use saved selection sets of faces and edges to help control mapping boundaries
- Spline mapping supports twisting of seam edge along the length of the chosen spline
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